

But unlike Call of Duty or other multiplayer-centric shooters, Titanfall's campaign is not to be ignored. As the IMC and the Militia wage war over ownership of Frontier planetary systems, players participate in each frenzied 6-on-6 fracas by battling it out as jump kit-enhanced human Pilots with wall-running, building-leaping agility and two-story mechanical goliaths, the game's titular Titans. The story told over this campaign is a simple one that exists solely to set up im-provisational performances by players, as opposed to a rigidly scripted experience. In place of a traditional, offline single-player mode in which you're funneled down a linear series of guided action sequences, Titanfall touts a multiplayer campaign that sees nine of the 15 total maps serve as arenas for guerrilla skirmishes between the militant Interstellar Manufacturing Corporation and the ragtag rebels who call themselves the Militia. The former Call of Duty developers removed any padding and dropped all unnecessary extra weight, leaving behind a lean, star athlete built for the sport of online first-person-shooter multiplayer.

Respawn Entertainment's debut is everything it needs to be-and nothing more. Titanfall is a testament to what a talented group of people can accomplish when given permission to pursue the very essence of their dream, without any caveats or superfluous decoration mandated by publishers.
